Prof. Diploma in Videogame Programming







Prof. Diploma in Videogame Programming
Prof. Diploma in Videogame Programming
Course OverviewProfessional Diploma in Videogame Programming is designed for those interested in videogame programming and would like a career in videogame programming.
This course is designed with the help of actual videogame industry professionals. The course content gave the students a comprehensive foundation in the practical skills required to produce a next-generation game. In addition, students will get the opportunity to work on a commercial videogame for the PlayStation 4, Xbox One and PC during their Videogame Project.
As a result, students will be able to build fundamental knowledge and skills of videogame programming and create a videogame by own self as well.
This course is designed with the help of actual videogame industry professionals. The course content gave the students a comprehensive foundation in the practical skills required to produce a next-generation game. In addition, students will get the opportunity to work on a commercial videogame for the PlayStation 4, Xbox One and PC during their Videogame Project.
As a result, students will be able to build fundamental knowledge and skills of videogame programming and create a videogame by own self as well.
Course | Professional Diploma in Videogame Programming |
Intake | April, August & December |
Duration of Study | 1) Full Time - 12 Months (Maximum 18 Months) 2) Part-Time - 18 Months (Maximum 36 Months) |
Mode of Study | 1) Full Time - Monday to Friday except for Public Holidays 2) Part-Time - Saturday except for Public Holidays |
Certificate Body | British Videogame Academy, UK |
Entry Requirement
- 18 years old and above
- No SPM or UEC result requires
Learning Outline
Semester 1 |
Objective: Students will learn by example the following topics while developing some portions of a first-person shooter game that will achieve the entire game during semester 3. |
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Semester 2 |
Objective: students will learn how to develop a replica of a hit game via understanding 2D space physics and programming. (Basic) |
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Semester 3 |
Objective: The student will learn how to develop a replica of a hit game via understanding 2D space physics and programming. (Advanced) |
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Career Prospect
Game Content Programmer
Game Tools Programmer
Game Sound and Audio Programmer
Graphics Programmer
Game Developer
**Available Online Class / Offline Classes for Other States students ( Johor | Melaka | Negeri Sembilan | Perak | Pulau Pinang | Pahang | Sabah | Sarawak | Selangor | Kuala Lumpur )
**For other states students, if you are not convenient to come to KL for classes, we encourage you to try our Online Classes: https://www.sbit.edu.my/Online-Learning
For more questions, please refer to: https://www.sbit.edu.my/faq/